The level editor for Wheelz is based on X-Motos’s Inksmoto(http://xmoto.tuxfamily.org/) – which can be used to make levels, but is not so easy or advanced.
2. download the extensions – this zip contains a folder called extensions – you should copy its contents into inkscapes extensions folder. (in linux this is probably ~/.config/inkscape/extensions or ~/.inkscape/extensions – In windows it may be c:\program fies\inkscape\share\extensions )
3.load inkscape and make a level!
3a. draw the level mostly with bezier/straight line tool
3b. in inkscapes menu use Etensions->Xmoto->(read names) to make a start point, finish, physics blocks etc
4. in inkscapes menu use file->save a copy. Save as x-Moto .lvl file
6. When you have created a level – to try it out put the exported .lvl file into /sdcard/xlvls/ and you can run it using “custom levels” in Wheelz
Here are the offical inksmoto docs:
Please e-mail me if you encounter any problems or dont understand something – I’ll answer ASAP and add the information to this page.
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