Portfolio

Developer, with a focus on game Physics, Gameplay and Rendering.

Proficient with Python, C++, Blueprints and several other languages + web technologies.

Keen to work more with VR and other interesting new hardware.

PortalsBP

Marketplace link

A portal system for UE4 devs – pure blueprints handles basic portals, with 1 extra level of real recursion, and fake recursion thereafter. Performance enhanced through mipmapping render targets, well generalised to handle physics objects and characters
UE4, BP


Wheelz2

Steam Link

Physics based motorbike game, inspired by 2d bike games like Trials, Xmoto, Elastomania
UE4, C++ & BP


Unscher

itch.io link

Escher Inspired game where gravity is relative, and space is non-elucidian. Made for Epic Game Jam, UE4 BP


Kashamari

itch.io link

Game where you play as a large number of physics based gold bags.
Made for Epic Game Jam, UE4 BP – received “Honourable mention”


VRoxels

VR landscape sculptor, using www.voxelplugin.com
Not yet released
UE4, C++ & BP


Wheelz

Physics based android game
Java, using AndEngine & box2d


Other Work

Represent.me – Complete Backend, using Django Rest Framework – allowing for complex voting mechanisms and ranked inter-comparison amongst all users

Crowdholding.com – Optimising and tidying of Django backend


More Links

Youtube – mostly videos of in-dev games and VR projects.

Github Pull Requests – several pages, mostly of contributions to open source projects

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