Mesh Democracy

Progress on this implementation of “Distributed Liquid Democracy” is going well, Steadily progressing into something amazing – “Mesh Democracy”.

The underlying system is up and running. It works, kind of like a car without bodywork “runs”, but still should not be driven on the road.

To try and make it easier to see what is going on, I chucked some handwritten data at d3/Sankey to get the nice representation/vote graph below.

A Vote using some hand-crafted Data

A Vote using some hand-crafted Data

And then implemented it into the system.

A Vote using the same d3/sankey system inside RS/MD off live data

A Vote using the same d3/sankey system inside RS/MD off live data

The name “Mesh Democracy” is due to this being an implementation of “Liquid Democracy” designed to run on RS’s F2F network, and hopefully at a lower level Mesh networks in general. Also because “Mesh Democracy” currently has no meaningful results on google it is descriptive and “unique”.

There will probably not be an actual release of Mesh Democracy until RetroShare 0.6 is out in the wild – the source code can be found here https://github.com/chozabu/trunktesting/tree/meshdemoc

Chozabu

Sunlight, nature, Code and Information

3 Comments:

  1. more information on d3/Sankey diagrams here http://bost.ocks.org/mike/sankey/

  2. inspiring work, chozabu! looking forward to try out your plugin once retroshare 0.6 has been released!

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